Immersive Innovation: Designing a VR/AR Learning Lab
Some skills are hard to practice safely in real life. I secured grants for and designed a VR/AR Immersive Learning Lab where learners practice those skills hands-on in realistic scenarios.
Performance Objective 2:The Immersive Learning Lab
Apply emerging technology to give learners safe, hands-on practice for skills that are hard to practice on the job.
Hands-On Practice, Not Just Content
Some skills are hard to practice safely in real life. I secured grants for and designed a VR/AR Immersive Learning Lab so learners can practice in realistic scenarios. The initiative earned [Fisher Innovation Tournament, 2026].
Psychological Safety and Behavioral Iteration:
The lab is a safe-to-fail environment. Learners can work through difficult interpersonal situations and make mistakes without real-world consequences, building the resilience and confidence that leadership roles require.
Technical Framework
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- Platforms: Meta Quest headsets with practice software such as Ovation and VirtualSpeech, giving learners customizable practice profiles.
- Next phase, data: A plan to sync simulation performance data with Canvas so immersive activities produce measurable insight.
- Next phase, space: A concept for “Learning Pods,” physical or digital spaces for individual immersion and group debriefing.
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